On Fangirling, Social Media, and Positivity

Recently, a writer seemed to conflate fangirling with praising other women and pegged these gestures, especially if made in public spaces, especially online, as disingenuous. Later, she adds that in the past, when contact information or an address for celebrities and other known individuals was harder to find, sending a letter of praise actually took some work, so it meant more. This is the old “I walked three miles to school in the snow, up seven hills, and barefoot” cliché. Just because something took longer or was more difficult to achieve doesn’t automatically give it more worth. Social media isn’t a throwaway for most people. The argument comes off as a dismissal of the modern instead of realizing that people often simply find new ways of doing the same things. We’re social animals, and just because we can reach out to those we admire more easily and openly, it doesn’t devalue the statements within.

An example cited in the piece was a tweet by actress Anna Kendrick talking about shaking at the unforgettable moment of meeting Beyonce. Now, putting myself in that position, I would also be shaking at meeting Beyonce. None of this effusive praise is new; it’s just the format has changed, grown, and widened.

I was sixteen when I attended a reading featuring Dominican-American author Julia Alvarez, whose work I devoured, related to, found traces of my own family within, and from her work, even drew inspiration. I was a poor girl and didn’t have the money to buy a copy of her latest book, but I joined the line at the public event in the hope I could just get a moment with her. My turn arrived, so I approached the table, probably stumbled over some words or spoke too rapidly, forgot to inhale, communicating just what her work meant to me. She took my hands, a kind, steadying gesture, and one I won’t forget. She thanked me, and I told her I was also a writer, that I loved her work, and she asked about me too. Finally, she wished me luck and even signed notebook with “Suerte” and a heart.

This was before social media, but fangirling has been around far longer than widespread internet, if by other names. These moments may pass unregarded, sentiments tweeted or expressed in comments on Instagram or in a Tumblr reblog, may be ephemeral. Yet, being interested in someone’s work or having shared interests, especially if those interests elicit similar emotional responses, these are the types of connections that, with some degree of luck and circumstance, may last long term. For an artist, a show of support may be more meaningful than a fan will ever know directly, and there’s nothing lost in expressing it.

There’s nothing like meeting someone else who was a total stranger to you yesterday, then discussing a shared interest, fandom you both follow, your tears over a death or development in the series that made an impression on both of you. Sometimes that ends in a hug and staying in touch. Sometimes these very interactions expand your whole universe. Devaluing the rich variety of channels we have these days to connect with one another comes across as extremely shortsighted. Criticizing positivity and happy messages, even simple supportive posts and tweets of approval, which can be very gratifying, just seems like sour conduct. This isn’t a case of sycophants, but mostly seems like harmless positive expression and declaring someone or something they have done is valuable.

It’s certainly better than a slew of articles suggesting women hate one another. We’re individuals, and some of us like to express our positivity. Would I still be a writer had Julia Alvarez not been so kind to the awkward teenager before her? Yes, I think so, but that memory, the positivity of that experience stays with me. So does the support I received from some friends I met who, shortly after I joined a shared online group, listened to and helped me through an issue that took months of frustration to resolve. It was an unexpectedly strong treasure to find at that time in my life, and these friendships have lasted.

So, yes, I’m on the positivity train. If someone is hurting or going through something, I try to offer words, at minimum, but sometimes gushing openly about how awesome someone is could lift both of your days. Even tweeting to someone you respect, engaging with them, might lead somewhere. You never know. Being excited about things, feeling joy, gratitude, and inspiration, these are some of life’s finest moments. Should receiving them intersect with moments of despair, loneliness, or loss, there’s a special kind of hope in these connections that is likely as old as humanity.

Sometimes it feels like joy is looked down upon, shamed, or discouraged. When something is clearly meant to be enjoyable, it’s often disparaged as being of poor quality or not meaningful. Down with that. Meaningful doesn’t have to take huge effort and because of that, tell someone she’s awesome today. And tomorrow. And so on. It will feel great.

We Have Always Been Here

This anonymous Ask over on the Why I Need Diverse Games Tumblr has already received strong responses from many, but I felt strongly enough to add a short one of my own.

“Geekdom is the only place where socially shunned males can be save and be themselves [sic]”, it begins. Then, the asker attempts to utilize concepts like “safe space” in order to, ultimately, justify attacks and harassment with language that takes a militaristic tone. Couching the defensiveness of a growing mainstream audience in such language is a glimpse of how some folks feel – that broadening the reach of certain types of media belongs to some finite pool of attention that will be bestowed upon those who share their taste. “So when women,” the asker continues, “who exclude them outside geek culture, invade those save spaces and force the scene to conform to their wants and rules they leave the men with nowhere to go. Where can they flee?”

First of all, women have always been a part of geek spaces. A woman is considered the inventor of computer programming. A woman wrote what is regarded as the first sci-fi novel (Frankenstein). Women have been gaming and creating games for decades. One year, a comics shop opened next to my local movie theater. An afternoon matinee and time in the comics shop, especially if I had a few bucks from babysitting in my pocket, was a wonderful way to spend the day. Star Trek movies were even on the marquee at times. I attended dressed in a Starfleet Academy shirt as yes, a socially awkward teenage girl. I liked other awkward geeks, for friendship and romance. We had shared interests, just enough to make it interesting, and just different enough to learn from one another.

After a couple of decades playing video games, growing up with sci-fi and fantasy, and counting Star Trek as an influence on my life, I’m not seeking to ‘qualify’ or gain any sort of geek cred, but others in my life who also enjoyed many of these things were other girls. We have always been here. We’re not invaders, anonymous, and I understand the perception and socialization that leads to ostracism and feeling alone as a geeky person, but try stepping out and defining yourself outside of products you consume.

But anyone, regardless of gender, should have safe spaces, real ones, and using the idea of gatekeeping to attempt to justify harassment just falls apart in the doing. Gatekeeping is simply never okay. It’s a much richer experience to have broader, more inclusive, and more diverse options.You might discover something unexpected or even meet some good, kind, and talented folks with a more open mind. Might even surprise yourself.

There is also no limit on how much art can be created. Only so much of it is commercial. Seek out new experiences, enjoy the art, games, and writing created by other fans whose creative energy presses against their mind, fingers, or very selves, and must simply get out into the world and be born, shared, and lived.  Put down your weapons, including your pride.Art isn’t finite. No one is invading anything. The more variety and more choice we have is a good thing.

Salma Hayek, Sci-Fi, and Diversity: Still More Promise Than Reality

México en el ❤️! Felicidades #Sub20 @miseleccionmx

A photo posted by Salma Hayek Pinault (@salmahayek) on

Salma Hayek appeared at the Cannes Film Festival recently, promoting her new fantasy-horror film, Tale of Tales. However, she made another important appearance at a panel at the Women in Motion talks in France, where she spoke about Hollywood’s double standards not just for women, but for minorities as well. One thing she said, about an unnamed director who really wanted her for a part (which sounds like Sandra Bullock’s role in Gravity), but caved to the studio in order to get the film made, resonated with me. The studio’s repeated rejections were a hurdle because executives expressed  incredulity at the concept of “A Mexican in space?”

Rodolfo Neri Vela, the first Mexican in space, blasted off 30 years ago this year. A Cuban named Arnaldo Tamayo Méndez was the first Latino and the first black person ever in space. An astronaut from California, Ellen Ochoa, was not only the first Latina in space, but she is the current director of NASA’s Johnson Space Center in Houston. Franklin Chang-Diaz, Sidney Gutierrez, Joseph Acaba, John Olivas, Jose Hernández. Those are just some of the astronauts of Latin American origin or descent, including, yes, of Mexican heritage. The studios could’ve easily looked to reality to see that not only have Latinos been to space, but so have non-whites from other countries. Whoever the studio executives were,  their inability to see a Mexican as someone who could convincingly play the part of a woman who, under some circumstances, traveled into space, that says a lot about the work that still needs to be done in both Hollywood and in our society, given who we picture in certain roles.

A report from USC released last year says that Latinos had just 4.9% of the speaking parts in the top 100 films of 2013. Latinos do, however, make up around 16% of the US population, and about 25% of movie ticket buyers. In fact, audiences heading to Furious 7, a film with a very diverse cast, were 75% POC and half women, which was named as reason for that film’s great box office success. In the US, the percentage of high school graduates going on to enroll in college is now greater than the percentage of white students. With Latinos and demonstrated buying power, as well as growing population and educational attainment, the idea of a Mexican in space shouldn’t be so far-fetched.

In fact, Hayek also emphasized women’s spending at the talks as a way for the industry to start paying attention. “The minute they see money, things will be instantaneously different,” she said at the talk. Given that women already buy over half of movie tickets and are still treated like a niche group in an industry where top executives are still mostly white men, making our mark with financial backing of films and TV is sending a message, but more needs to happen. Like the old adage about women ourselves, we have to work twice as hard to get the same recognition. Maybe our support of creative works has to be twice as loud or as financially successful to impact future decisions. Yet, even if women are being hired into prominent roles more openly, that doesn’t mean people of color are too.  Salma Hayek isn’t an unknown in Hollywood, and so the argument couldn’t be made about a lack of name recognition, even internationally. Not casting Salma Hayek because she’s not right for the  role is something I can understand, but if the director wanted her and believed she fit the part, but the dismissal came down to her ethnicity, that is a huge disappointment, especially since the film was sci-fi.

Genre fiction, especially sci-fi, through imaginative analogues, explore some of the toughest issues and difficult questions we face. Sci-fi can reflect a future where understanding and tolerance grow and reign, or bleakness and harsh treatment are the norm. Sci-fi can explore the strange, the weird, and the difficult, filtered through characters to identify with, empathize with, root for, hope alongside, be scared with, and even grow to feel almost like a real friend might. Sci-fi is a genre of potential, and for many of us, especially those of us who grew up as nerdy kids, especially nerdy minority kids, searching faces and names for people like us on our screens, in our books, or even in our games, it was one of the few genres to feature them. Although, even sci-fi and fantasy films aren’t always as diverse as we might have hoped, throughout the years, and often especially on television, there were opportunities for nerdy girls growing up between cultures and languages could see others who might bear resemblance to us or our family names.

Sci-fi, for many of us who don’t always see ourselves or anyone like us, represented in movies or on TV, or even in books or comics, was always a place of hope. Maybe that future someday will include someone like me. Maybe we’ll have those leadership positions in our own future. For geeks like me who grew up with well-meaning parents who taught us “You can be whatever you want to be”, to see stats like 4.9% of speaking roles in the top 100 films when we’re all adults now is disheartening. That’s not even saying anything about the quality of those roles or their adherence, or not, to stereotypes. Casting women and people of color in visible roles, including those of scientists, doctors, politicians, and yes, astronauts, helps show kids growing up, those kids who still search in our ever-connected, screens everywhere age, for people with names like theirs, heritage like theirs, and who look like themselves. Sci-fi still has the potential to break new ground, and casting a Latina in space would be a great step forward, and—a reminder—one that already reflects reality.

Band Hero Features More Female Vocalists

When reading through gaming news on Monday afternoon, I read that the whole setlist of the tracks in the upcoming Band Hero game had been released. I went to take a look to see what songs had made the cut, and was pleasantly surprised to see names of female singers or bands with female vocalists over and over throughout the list.

About one third of the songs in the game are sung by women, and they represent a variety of musical styles. Corinne Bailey Rae is there, as are Janet Jackson, No Doubt, Pat Benatar, and Taylor Swift, among others. While I enjoy playing Guitar Hero and Rock Band, most of the default songs in the game have always been from bands with male vocalists. But in the past few years, these titles have been at the forefront of social gaming, and found fans among both genders. Yet it wasn’t until now that there was a respectable number of songs there from female vocalists. Before, it felt a bit like tokenism. Perhaps seven or eight tracks out of fifty or sixty would feature women. It made it more difficult to find something in one’s vocal range if singing that round.

Maybe they realized the game appeals across gender lines. Maybe it was developers realizing that adding more songs by women wouldn’t alienate or weird out the male players. Maybe licensing came more easily this time around. Whatever the reason, I consider it progress and look forward to playing the game.