{"id":77,"date":"2008-02-06T01:28:01","date_gmt":"2008-02-06T01:28:01","guid":{"rendered":"http:\/\/christinagonzalez.wordpress.com\/2008\/02\/06\/dreaming-in-video-games\/"},"modified":"2008-02-06T01:28:01","modified_gmt":"2008-02-06T01:28:01","slug":"dreaming-in-video-games","status":"publish","type":"post","link":"https:\/\/www.christinagonzalez.net\/blog\/2008\/02\/06\/dreaming-in-video-games\/","title":{"rendered":"Dreaming in Video Games"},"content":{"rendered":"<p>I woke up yesterday from a dream in which I was playing the Shalebridge Cradle level from <em>Thief: Deadly Shadows<\/em>. Only I was in Garrett&#039;s quiet shoes moving about the Inner Cradle, past the Puppets, hoping they wouldn&#039;t get me on my mission.<\/p>\n<p>I think it&#039;s funny how a moment in a video game I played about four years ago can have such an impact as to come back that vividly in a distant dream. How everything from the Puppets&#039; gait, to the humming electrical buzz that followed them were reproduced pretty authentically. <\/p>\n<p>If you&#039;ve never played the game, Puppets are a name for the enemies in the Shalebridge Cradle, a former Medieval mental hospital-slash-orphanage. They represent the  mental hospital&#039;s former patients, wearing elements of their torture at the hands of the doctors as representative of their unfortunate experiences there. They walk slowly, their heads shake unnaturally &#8211; and the lights flicker whenever they&#039;re around. Oh, and did I mention they&#039;re also followed by an electric buzz? They sport wire cages around their hands and their heads, which occasionally conduct the juice. They make a terrible shrieking noise if you get too close, followed by an attempt to pummel you. <em>Creepily.<\/em><\/p>\n<p>That whole &quot;Robbing the Cradle&quot; sequence was amazing. One of the best examples of level design I&#039;ve ever seen Kieron Gillen wrote a great article about it, <a href=\"http:\/\/gillen.cream.org\/wordpress_html\/?page_id=618\">available here<\/a>. I can&#039;t begin to summarize how brilliantly he covered it, but I was sort of pleased to find out I wasn&#039;t alone in having this experience:<\/p>\n<blockquote>\n<p><em>&quot;<span class=\"ft23\">Well, when mapping a <\/span><span class=\"ft23\">section for this feature, I physically <\/span><span class=\"ft23\">screamed when one of the inmates pulled&#160;<\/span><span class=\"ft23\">himself from the ground unexpectedly and <\/span><span class=\"ft23\">lurched to attack.<\/span>&quot; <\/em><\/p>\n<\/blockquote>\n<p>I not only screamed (more than once, I think), but jumped so hard I went all the way back in my chair as to hit the wall behind me. Now that&#039;s good design. One of about three moments in all my years of gaming that a game has made me scream in fear, and easily the top one.<\/p>\n<blockquote><p>I wouldn&#039;t call the dream a nightmare. It was fun, even if a tad scary. It&#039;s kind of like a virtual reality version of the game. This wasn&#039;t the first time I was living video games I&#039;ve played in my dreams either. It&#039;s always quite memorable. VR isn&#039;t quite here yet, so I&#039;ll take this version of the experience.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>I woke up yesterday from a dream in which I was playing the Shalebridge Cradle level from Thief: Deadly Shadows. Only I was in Garrett&#039;s quiet shoes moving about the Inner Cradle, past the Puppets, hoping they wouldn&#039;t get me on my mission. I think it&#039;s funny how a moment in a video game I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[113,114,115,116,14],"class_list":["post-77","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dreams","tag-robbing-the-cradle","tag-shalebridge-cradle","tag-thief-deadly-shadows","tag-video-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2nVuU-1f","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts\/77","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/comments?post=77"}],"version-history":[{"count":0,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts\/77\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/media?parent=77"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/categories?post=77"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/tags?post=77"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}