{"id":75,"date":"2008-03-18T07:26:36","date_gmt":"2008-03-18T07:26:36","guid":{"rendered":"http:\/\/christinagonzalez.wordpress.com\/2008\/03\/18\/biowares-matt-atwood-talks-pc-release\/"},"modified":"2008-03-18T07:26:36","modified_gmt":"2008-03-18T07:26:36","slug":"biowares-matt-atwood-talks-pc-release","status":"publish","type":"post","link":"https:\/\/www.christinagonzalez.net\/blog\/2008\/03\/18\/biowares-matt-atwood-talks-pc-release\/","title":{"rendered":"Bioware&#8217;s Matt Atwood talks PC Release"},"content":{"rendered":"<div class=\"vox-enclosure vox-enclosure-left vox-enclosure-medium vox-photo-enclosure\">\n<div class=\"vox-enclosure-inner\">\n<div class=\"vox-enclosure-list\">\n<div class=\"vox-enclosure-item vox-photo-asset vox-last\">\n<div class=\"vox-enclosure-image\"><a href=\"http:\/\/smg.photobucket.com\/albums\/v74\/cmgonzalez\/?action=view&amp;current=ss_preview_massgdc3bmp.jpg\" title=\"Mass Effect PC\"><img decoding=\"async\" alt=\"Mass Effect PC\" class=\"asset asset-image at-xid-6a00e008da362a88340134874596fb970c\" src=\"http:\/\/cmgonzalez.typepad.com\/.a\/6a00e008da362a88340134874596fb970c-200pi\" title=\"Mass Effect PC\" \/><\/a><\/div>\n<div class=\"vox-enclosure-meta\">\n<div class=\"vox-enclosure-asset-name\"><a href=\"http:\/\/smg.photobucket.com\/albums\/v74\/cmgonzalez\/?action=view&amp;current=ss_preview_massgdc3bmp.jpg\" title=\"Mass Effect PC\">Mass Effect PC<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>\nWhen a console to PC port arrives with issues like poor optimization or a lack of graphical upgrades, this is naturally, disappointing. Bioware&#039;s Matt Atwood, in an interview over at Eurogamer, insists that the upcoming May PC release of <em>Mass Effect<\/em> will be different:<\/p>\n<blockquote>\n<p><em>&quot;We get questions about if we&#039;re going to do new content [for the PC<br \/>\nversion], but what&#039;s the real value there? The game is so robust with<br \/>\nthis content. What makes the most sense is to focus on making the<br \/>\nkeyboard customisable, increasing the visuals, making the controls very<br \/>\nnatural and add things like squad commands and hot-keys for Shepard&#039;s<br \/>\nbiotic powers and weapons; make those things that, honestly, when<br \/>\npeople make ports they just don&#039;t do. They just get it going and that&#039;s<br \/>\nit. And that&#039;s not what BioWare&#039;s about.&quot;<\/em><\/p>\n<\/blockquote>\n<p>No new PC-exclusive content is a bit of a bummer, but the rest is still good news. He also touches upon downloadable content planned for both the PC and the Xbox 360:<\/p>\n<blockquote>\n<p>&quot;<em>We obviously know more than we&#039;re ready to talk about, just to be<br \/>\ncompletely honest with you. But I think you&#039;ll see more planets, I<br \/>\nthink you&#039;ll potentially see more races &#8211; you&#039;re going to see really<br \/>\ngreat content.<\/em>&quot;<\/p>\n<\/blockquote>\n<p>If you&#039;d like more on the newer, shinier side of <em>Mass Effect<\/em>, the <a href=\"http:\/\/www.eurogamer.net\/article.php?article_id=94820\">rest of the interview<\/a>, along with the accompanying PC <a href=\"http:\/\/www.eurogamer.net\/article.php?article_id=94725\">screenshot gallery<\/a> should whet your appetite. <\/p>\n<blockquote>\n<p><\/p>\n<\/blockquote>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mass Effect PC When a console to PC port arrives with issues like poor optimization or a lack of graphical upgrades, this is naturally, disappointing. Bioware&#039;s Matt Atwood, in an interview over at Eurogamer, insists that the upcoming May PC release of Mass Effect will be different: &quot;We get questions about if we&#039;re going to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[8,13,108],"class_list":["post-75","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games-2","tag-gaming","tag-mass-effect"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2nVuU-1d","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts\/75","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/comments?post=75"}],"version-history":[{"count":0,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/posts\/75\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/media?parent=75"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/categories?post=75"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.christinagonzalez.net\/blog\/wp-json\/wp\/v2\/tags?post=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}